MDP Faculty Work-in-Progress Show 2017

March 21, 2017

Image courtesey Geoff Kaplan

By Renée Reizman   MDP faculty exhibited their research at the Wind Tunnel Gallery. The works included design fictions, algorithmic compositions, geodatabases, speculative ethnology, and more. A Piece of Something Bigger showcased current research-in-progress from…

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Everyday Immersions

March 16, 2017

Pivot Points by Nicci Yin and Nan Tsai

A course in augmented and virutal reality explores the in-between realities of immersive living. By Theo Triantafyllidis   As virtual reality and augmented reality technologies become increasingly ubiquitous and cultural acceptance grows, how might these…

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Recap: MDP at Interaction 2017

March 10, 2017

Interaction17

By Phil van Allen     @maximolly/@philvanallen speak about teaching a new medium when it’s also new to us in “Teaching & Learning Disruptive New Mediums” #ixd17 pic.twitter.com/IIQUyy9vSP — Ji Su Park (@helloimjisu) February 5,…

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Simulation or Representation?

December 30, 2016

Your Drain on Drugs by Hao Zhang

The “Major Issues” studios led by faculty members Tim Durfee and Ben Hooker use techniques of digital simulation to examine topics of global scale. By Ben Hooker and Tim Durfee   In recent years, tipping…

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Immersive Media Studio Comes to MDP

December 22, 2016

MDP/Lab student Fei Wang tests an Oculus Rift

By Phil van Allen   Media Design Practices dives into Immersive Media with intensive project class in early 2017 on the future of Augmented Reality, Virtual Reality and 360 Video. We’ve set up an Immersive…

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The Future of Work: Riot Games

December 8, 2016

The Riot Games PC Bang. Photo by Yaewon Kim

by Stephanie Cedeño and Jason Wong     On November 4, faculty members Ben Hooker and Tim Durfee led our lab + field concept year cohort on a field trip to Riot Games to meet…

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Data, Media, and Mashups

November 14, 2016

Tinder Motel by Nicci Yin

by Godiva Reisenbichler, Nan Tsai, and Nicci Yin   This fall, the faculty member Tim Durfee challenged his concept year students to to think about media and technology through spatial forms. The design brief for…

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