Policing Bodies interrogates the role of design in everyday choreographies of power and oppression. The project brings performance scholarship in dialogue with design ethnography to investigate the Law Enforcing Body through a critical simulation of police tactical procedures and culture in Los Angeles.
Self, Conscious, Systems synthesizes critical theory on social change, contemporary discourses on social justice, and graphic symbolism to propose a cognitive-behavioral practice for political consciousness. It does this through the design of tools for a deliberate and self-directed practice of shifting awareness and behavior. And the designer said: let there be questions.
Interlocutor overlays physical movement with collaborative knowledge work. A mash-up of fieldwork practices—the rituals preceding diplomatic negotiations, yoga, and band practice warm up—Interlocutor creates a space in which colleagues acknowledge one another and their humanity in anticipation of collaborative work. Interlocutor aims to invert the suck of productivity tools, to encourage us to slow down, and to focus in the moment.
Not There, Be Here uses design to challenge interpersonal interactions that are mediated by electronic devices, screens, and social media. Not There, Be Here is an intimate platform that invites people to identify with one another by situating technological devices as background tools that trigger curiosity, physical interactions, and emotional connections.
Generation Today is a collaboration with Ugandan youth to examine youth political agency in Uganda.
Why Are You Here? explores the use of conversation prompts for children with disabilities in Kampala to initiate a more equitable dialog with their international visitors.
Kampala’s taxi parks—marked with urban development tensions—are the contexts of Mobile Kampfire, a set of public platforms designed to initiate spontaneous, personal conversations with its facilitator.
Trickle-down Empowerment is examination of ethical consumerism and charitable giving between the Global North and Global South.
Hacking the Second Skin utilizes clothing in an exploration of the power struggle between individuals, their bodies, and a patriarchal society.
Teenage Ampli’tude explores a platform that supports youths in making their own technology in a slum area of Kampala.
If society is a constructed reality and design can change it, how should designers go about making that change? Change for Social Design is a set of platforms that aim to provoke critical discourse around social design practice, methods, and methodologies by addressing the unequal power dynamics in traditional social design.
Engaging the Unspoken is a suite of conversation objects that unlocks and explores the implicit cultural knowledge of women in the workplace while also interrogating tactical modes of women’s advancement in a predominantly male-centered system.
NGO Information and Communication Technology design strategies have only partially addressed the access gap for Ugandan women who may not share the same wealth, mobility, and digital literacy as their male counterparts. In contrast, ICT4[n] is a Market Mailing List whose design stems from the ambitions, priorities, and daily context of women in Bugolobi Market, Kampala.
Street Corner Ecology looks at how space and social interaction can be used to counteract the negative effects of food deserts. The project uses design to explore how public space can influence health and how understanding the social ecology in which we eat can make visible possible entry points for change.
Liminal Power works to preserve and develop the informal approaches to resource access that are utilized by communities to negotiate conditions beyond their control. Based on research into electrical access in Kampala, Uganda, Liminal Power forecasts a future design practice that engages with the systemic contradictions that give rise to informal communities and practices.
Reimaging the Ordinary engages communities in the collaborative creation of their own “stock” photo images. Participants engage in critical media consumption and production. The project takes a new approach to community-led design by interrogating the mechanisms of contemporary global imaging culture.
Youth Center Mobile re-envisions the current model for technology implementation in youth centers in northern Uganda. By developing media engagements that incorporate youths’ existing technology practices, this system shifts youth from being consumers in a space of centralized media control to being active participants and producers.